AI Insights · Timothy · July 2022
Top 5 Boxing Games on iOS in the US: Q2 2022 Performance
Discover the performance trends of the top 5 boxing games on iOS in the US during Q2 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 boxing games on iOS in the United States showcased varied performance trends. Here's a detailed look at how these games fared in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Boxing Star: Real Boxing Fight saw its weekly revenue peak at around $23K in late April, with a notable decline to approximately $15.5K by the end of June. Weekly downloads fluctuated between 7K and 11K, ending the quarter with around 7.9K downloads. Active users showed a mixed trend, starting at 30.6K and ending at 29.2K.
Topps® WWE SLAM: Card Trader experienced a consistent increase in weekly revenue, starting at $13.4K and reaching a peak of about $19.5K by the end of June. Active users, however, saw a gradual decrease from 1K to 744 over the same period.
Real Boxing 2 had a dynamic quarter, with weekly revenue peaking at $22.4K in early April before settling around $16K by the end of June. Weekly downloads started robustly at 42K but dropped to approximately 19.4K by quarter's end. Active users followed a similar trend, peaking at 51.9K in early May and concluding the quarter at around 31K.
WWE Mayhem showed a mixed performance in terms of weekly revenue, starting at $12.9K and ending at $12.2K, with a dip to $5.9K mid-quarter. Weekly downloads decreased from 13K to around 5.9K. Active users peaked at 27.8K in early April and saw a slight decline to 20.2K by the end of June.
EA SPORTS™ UFC® 2 demonstrated steady growth in weekly downloads, peaking at around 19.5K at the end of June. Revenue saw a gradual increase, ending the quarter at approximately $4.8K. Active users also showed an upward trend, starting at 30.4K and reaching 37.5K by the quarter's end.
For more detailed insights and data, visit Sensor Tower.